Taylor: The mantra this year has been reinforcing the hobby, which I think speaks to a lot of those elements of giving players different opportunities to play however they want. Do you feel like you're more comfortable with taking player feedback to inform your decisions? Because sometimes it's been surprising that you guys were surprised by what the community wanted. It's interesting how unanimous the feedback about random rolls was. And when the game is challenging at the same time, it's cooperative, so absolutely, we want to bring more of those experiences-hopefully, in the future, without doing weird matchmaking things to get people in there. Destiny is awesome when it's a bunch of people playing together, you're having a good time shooting monsters, you're just chatting. Is that something you're cognisant of and want to take into stuff further ahead?īarrett: We've heard that. Taylor: I don't have a specific answer for you on that.īeing able to play with a nine-person group in Escalation Protocol, albeit with some finicky matchmaking arrangements, has been great.
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Taylor: They will still drop, but they won't have those random perks.Īnd you'll be able to mod the Year 1 guns? Will those Year 1 weapons no longer be dropping?
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If you love Better Devils, by all means bring it, but you won't be getting those random perks. Taylor: The random rolls are gonna be focused on the Year 2 weapons, but you can infuse the Year 1 weapons and bring them with you. If a Better Devils drops in year two, will it now have random perks? Or will it be like it was in Year 1? And we can bring the power up through infusion?